Hello, I'm

Data Engineer & Software Developer

Hi, I'm Daniel.

I use creativity, technology, and data to solve real problems and build solutions that matter. I believe in thoughtful planning and strong operations to turn challenges into opportunities for growth and success.

Every day, I strive to make an impact by combining practical insight with innovative ideas.
"Innovation distinguishes between a leader and a follower."
– Steve Jobs




Skills

Python

Python

Numpy

Numpy

Pyspark

Pyspark

Scikit-learn

Scikit-learn

Pandas

Pandas

Matplotlib

Matplotlib

Seaborn

Seaborn

Plotly

Plotly

PyTorch

Plotly

Selenium

Selenium

MySQL

MySQL

SQL-Server

SQL-Server

PostgreSQL

PostgreSQL

MongoDB

MongoDB

AWS

AWS

Azure

Azure

Docker

Docker

PowerBI

PowerBI

Grafana

Grafana

Azure SQL Database

Azure SQL Database

Azure Cosmos DB

Azure Cosmos DB

Azure Blob Storage

Azure Blob Storage

Azure Files

Azure Files

Azure Data Factory

Azure Data Factory

Azure Synapse Analytics

Azure Synapse Analytics

Azure Databricks

Azure Databricks

CSharp

C#

CPlusPlus

C++

Blueprints

Blueprints

Unity API

Unity API

ARDK

ARDK (Lightship)

VPS

VPS (Lightship)

MRTK

MRTK

VRC SDK

VRC SDK

UdonSharp

UdonSharp

Dotween

Dotween

AdvancedSessions

AdvancedSessions

Unity

Unity

Unreal Engine

Unreal Engine

Xcode

Xcode

CreatorCompanion

Creator Companion

Unity Animator

Unity Animator

UMG

UMG

Blender

Blender

GIMP

GIMP

Krita

Krita

Canva

Canva

Windows

Windows

Mac OS

Mac OS

iOS

iOS

Android

Android

Hololens

Hololens

Certifications

Azure Data Fundamentals

Microsoft Certified: DP-900

Azure Certificate

Azure Data Scientist Associate

Microsoft Certified: DP-100

Azure Certificate

Experience

Hash Studios

Data Engineering Intern

Fort Lauderdale, Florida July 2024 – Present
  • Automated data pipelines to extract and process vendor sales data from Patreon, BOOTH.pm, and Gumroad APIs using Python and Selenium for supplemental data scraping.
  • Developed a custom Python library for structured logging, debugging, and integration with SQL databases, optimizing workflow and error tracking.
  • Designed a relational database schema and implemented robust ETL workflows for storing and querying complex datasets, improving data integrity and accessibility.
  • Implemented historical currency conversions with forex-python to normalize financial data across regions, enabling accurate revenue analytics.
  • Produced detailed analyses of product performance, sales trends, and customer behavior, driving strategic decision-making for marketing and product development.
Python Selenium MySQL Forex-python
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FIU Robotics and Digital Fabrication Lab

Student Senior Robotic Lab Assistant

Miami, Florida August 2022 – September 2024
  • Developed AR/VR applications to engage children and parents in interactive activities, encouraging physical movement and exploration.
  • Conducted research on VPS in Lightship for accurate spatial localization and ARDK for immersive AR experiences including object rendering, event-driven spawning, and real-time progress tracking.
  • Led the development of cross-platform interactive applications for iOS and Android, utilizing Visual Studio, XCode, and Android SDK/NDK to ensure seamless user interaction.
Unity ARDK VPS Visual Studio XCode Android SDK/NDK
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Miami-Dade County

Data Science Intern

Miami, Florida May 2024 – May 2024
  • Developed predictive models in Python, using correlation matrix heatmaps to identify key trends and inform data-driven policy recommendations.
  • Created Power BI dashboards showcasing sentencing patterns, providing actionable insights for decision-makers.
  • Managed version control and project workflows using Azure DevOps and Git, maintaining code quality and smooth collaboration.
  • Delivered comprehensive presentations to senior leadership, including the CIO, demonstrating data insights and potential impact.
Python Power BI Azure DevOps Git
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Projects

Vendor Data Analysis System

September 2024 – December 2024
  • Engineered a comprehensive data pipeline to collect, transform, and analyze vendor sales data from Patreon and Gumroad APIs, supplementing missing fields via Selenium for web scraping.
  • Automated currency normalization and conversions using forex-python for multi-regional sales data.
  • Designed and deployed a relational database in MySQL, managing sales, customer, and product datasets with optimized querying.
  • Implemented data validation and error handling through a custom Python library, ensuring clean and reliable data processing.
Python Selenium MySQL API Integration Custom Libraries
Vendor Analysis

Automatic Patreon Integration Website

July 2024 – August 2024
  • Built an AWS-hosted EC2 website integrating Patreon API with OAuth 2.0 for user authentication and tier management.
  • Designed data pipelines for syncing user data and subscription tiers, ensuring real-time updates between users and the backend.
  • Enhanced backend efficiency by implementing dynamic database queries and asynchronous processing of user-submitted data.
AWS Node.js MySQL HTML JavaScript Git
Patreon Integration

Certifications

Associate Programmer

Unity Certified User

AWS Certificate

Experience

Arizona State University

Software Engineer

Remote September 2024 - Present
  • Collaborated with teams of up to 10 members to develop cutting-edge Unity 3D experimental learning tools, advancing interactive education through innovative design and technology.
  • Built immersive, environment-focused projects using Unity, C#, and Vuforia, enabling users to explore and engage with educational content in dynamic ways.
  • Leveraged tools like GitHub and Plastic SCM for version control, ensuring smooth collaboration and streamlined development processes.
  • Worked with Xcode to deploy and optimize applications across multiple platforms, including iOS and mixed-reality devices.
  • Created interactive and environmental learning experiences, integrating elements of augmented reality (AR) and interactive design to foster deeper user engagement.
  • Contributed to projects supported by grants and funding for exploration and experimentation, driving innovation in education technology.
  • Ensured the delivery of high-quality applications by collaborating effectively across multidisciplinary teams, balancing creativity and technical precision to meet project goals.
Unity C# Vuforia GitHub Plastic SCM Xcode
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Hash Studios

Software Engineering Intern

Fort Lauderdale, Florida May 2024 – July 2024
  • Managed a MySQL database, optimizing storage and retrieval processes for user data like emails, Patreon usernames, subscription tiers, and visual assets, ensuring secure handling.
  • Developed backend systems in C# and UdonSharp for Unity menus, focusing on user-interaction that enhanced event management and user experience in VRChat’s social environments.
  • Engineered a user management menu in Unity’s 3D-world space using C# and VRC SDK for VRChat, allowing network-wide control over roles, bans, and teleportation, with head tracking to adjust for avatar size and movement.
  • Automated UI code generation with a Python script, saving 2-3 hours per project and reducing errors.
MySQL C# UdonSharp Unity VRC SDK Python
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Florida International University

Augmented & Virtual Reality Engineer

Miami, Florida August 2022 - May 2024
  • Developed AR/VR applications to engage children and parents in interactive activities, encouraging physical movement and exploration.
  • Conducted research on VPS in Lightship for accurate spatial localization and ARDK for immersive AR experiences including object rendering, event-driven spawning, and real-time progress tracking.
  • Led the development of cross-platform interactive applications for iOS and Android, utilizing Visual Studio, XCode, and Android SDK/NDK to ensure seamless user interaction.
  • Worked on an MRTK project for HoloLens, integrating mixed reality tools with Vuforia to create an immersive learning environment, involving object grabbing, menu interactions, and visual tracking to enhance learning with Arduino.
Unity Xcode Virtual Reality (VR) iOS Development Augmented Reality (AR) C# Vuforia ARDK VPS MRTK
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VEU Inc

Software Engineer

Remote May 2023 - September 2023 · 5 mos
  • Collaborated with an 11-member team to design and deliver a high-impact VR event, demonstrating strong communication and teamwork through regular planning meetings.
  • Led programming efforts to create an immersive virtual experience, successfully supporting 100 participants with seamless functionality.
  • Developed and optimized Unity prefabs, ensuring high-performance and visually engaging environments for attendees in a virtual setting.
  • Applied problem-solving and innovation to enhance user experience and event scalability, contributing to the success of a pioneering virtual event.
Unity UdonSharp VRC SDK
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Volunteer Experience

INIT FIU

Product Manager

Miami, Florida, United States Jan 2023 - May 2024
  • Directed a 20-person cross-functional team in developing a robot mech fighter game, achieving all project milestones within the 9-week INIT Build program.
  • Collaborated with two additional managers to ensure strategic alignment, streamline workflows, and foster team collaboration.
  • Spearheaded game development using Unity 2021 and C#, leading efforts in crafting engaging mechanics, intuitive UI, and polished graphics.
  • Optimized version control and team efficiency by integrating GitHub for code management and collaborative development.
  • Utilized Trello to manage project timelines, assign tasks, and track deliverables, ensuring smooth workflow and timely completion.
  • Designed and implemented 3D assets using Blender, enhancing the game’s visual appeal and realism.
  • Championed agile practices to adapt to team dynamics and project needs, ensuring continuous improvement throughout the development lifecycle.
Unity Trello GitHub C# Git
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INIT FIU

Product Manager

Miami, Florida, United States October 2022 - May 2024
  • Led a 20-person team as a product manager, driving the creation of a new project from concept to execution for the UPE (now INIT) club.
  • Collaborated with two co-managers to align efforts, ensuring project goals were met and team members remained focused and productive.
  • Utilized a comprehensive suite of tools, including GitHub, Unity, C#, Visual Studio, Trello, and Canva, to manage the project and deliver results effectively.
  • Managed version control with GitHub, streamlining collaboration and ensuring seamless integration of code changes across the team.
  • Developed gameplay mechanics, user interfaces, and graphics using Unity and C#, delivering a functional and engaging final product.
  • Leveraged Visual Studio for integrated development and debugging, enhancing the efficiency and quality of the project’s codebase.
  • Organized workflows and tracked progress with Trello, enabling transparent task management and efficient team collaboration.
  • Designed polished and professional graphics using Canva, elevating the project’s visual presentation and branding.
GitHub Unity C# Visual Studio Trello Canva
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Google Developer Student Club @ FIU

Game Development Technology Leader

Miami, Florida, United States May 2022 - May 2024
  • Led interactive workshops on backend development for Unity, guiding up to 30 students per session in mastering C# scripting fundamentals using Visual Studio.
  • Designed innovative projects and activities with Unity and C# to simplify complex backend concepts, making game development accessible and engaging for beginners.
  • Improved workshop efficiency by 50% through collaborative planning with the GDSC team, ensuring seamless execution and enhanced learning outcomes.
  • Increased student retention by 50% through dynamic activities, hands-on learning experiences, and integration of industry-relevant tools like Unity and C#.
  • Recorded comprehensive lectures and tutorials, providing students with on-demand learning resources to foster continuous development in Unity, C#, and related technologies.
Unity C# Visual Studio
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MiniDrink Studios

UI/UX Designer

Miami, Florida, United States Febuary 2022 - August 2022
  • Partnered with MiniDrink Studios' leadership team to design and implement an engaging tutorial for their video game, "Line Archer", seamlessly integrating it into the overall gameplay experience.
  • Developed tutorial mechanics and systems using Unity and C#, ensuring smooth functionality and alignment with the studio's creative vision.
  • Utilized Git for version control, enabling efficient collaboration and maintaining a clean, organized codebase.
  • Iteratively refined the tutorial based on executive feedback, enhancing usability, clarity, and player onboarding while maintaining high-quality standards.
  • Contributed technical expertise and creative problem-solving to deliver a polished, impactful feature that enhanced the game’s accessibility and user experience.
Unity C# Git

Showcase

YouTube Channel

September 2024 – December 2024
  • Created a YouTube channel to document my learning journey with Unreal Engine and Unity.
  • Shared tutorials and findings to help other students at my university and beyond.
  • Produced content on game development techniques, tips, and best practices.
  • Engaged with the community to answer questions and provide support.